

I normally will quit a mission if I let any enemies through, but I accidentally went forward at like 15/20 and found I got the same amount of upgrade points and that was strange to me. It's weird to me that the number of Upgrade Points is disconnected from the number of stars I get on missions.this, kinda feels like a dumb complaint, I don't really have any reason why this is bad exactly, but it bugs me. There were some good missions that were kind of like this in the older games, like Forsaken Valley, but I thought those missions were designed in a much more satisfying way. There's another more subtle point about the mission design too, which is not so much that they're difficult, but that they're just kind of designed in a boring way? This is hard to describe, but a lot of them have two totally disconnected lanes and you have to manage your resources between the two, and I just find this to be a really uninteresting challenge. I enjoy challenging games like Starcraft for example, but I kind of play these games to get away from the focus demand those games have, and I can't really play KR: Vengeance casually. It almost feels like I could beat these missions without building any towers, if I just use my actives perfectly. Sort of related to the previous point, it feels like the three active abilities kind of dominate the gameplay in place of building the right towers in the right places. This led me to suspect that the game is pushing micro-transactions.

In the other three games, I could pretty much play through on normal from beginning to end beating each mission without letting anyone through without too much trouble (I would restart the mission in the first few seconds if I didn't like my tower layout, but otherwise basically my first try). I know a lot of people are going to disagree with this, but it seems to be drastically more difficult than the other three games, especially in the early missions. I think this is related to the zoomed out issue, where the hit box for the button is smaller so I tend to not tap it when I intend to. The "Incoming Wave" button seems to be less responsive. The plots for building towers are too small. This drives me nuts, since I tend to start over a lot if I don't like how I positioned my towers, or if I let one enemy through. I despise the fact that there are a few seconds of un-skippable dialogue at the beginnings of missions. I'll never pay for the microtransactions, because I don't find them fun, but I'm happy to support the company by buying the games.īut there are a bunch of things that turn me off about the game and they are a little tough to identify and articulate. I love these games, and have bought all of them for PC.

I think these are excellent design decisions. I like the concept of having five towers which are pre-specialized. Her lava blood ability allows her to damage enemies right underneath her, something flying heroes normally cannot do.To start off, there are some things I really like about KR: Vengeance. Im surprised you mention the dragons and miss out on the best one Murglun shes has the highest damage output in of all the heroes, dealing powerful aoe and true damage in addition to buffing the damage of nearby towers. I do agree that Beresad is probably the best for economy his passsive alone makes the game much easier with the extra gold. scorching cannon is really great against low armor fast mobs. Of all sources of silencing, Jun'Pai is able to silence enemies permanently.Īlso Doomtank hits hard an in an aoe so is great support to barracks its expendables are on a low c/d every 15 seconds and they are one of the toughest blockers in game and you get 3 of them and they do ranged damage and attack harder than asra damage range (although asra does more with her armor shred against armored o/c) its heat missles target the entire map as well, its aoe stun ability can target flyers too. Although he does not excel in any particular role apart from crowd control, his skill set of great variety and utility, while possessing decent damage and a low cool-down grants him competent power and outstanding versatility. You missed out Jun'pai? hes an amazing crowd controller, a dueler, a decent tank, a ranged attacker (he can also attack flying enemies), a spell silencer and a healer.

Honorable mention to Asra, Margosa and the Ice dragon. Originally posted by Trixt:Black Dragon(Beresad) is the best hero imo.
